Molorun lands on Android first. Join the waitlist and we'll tell you the day it opens.

Walking today. Running by the end.

You start by walking. You end up running. Nothing in between asks you to be someone you're not yet.

Android first · iOS to follow

A runner stretching mid-run, checking the Molorun app on their phone

Your first run is one minute long.

One minute of running, then a minute of walking. Five times. Add a warm-up walk and a cool-down and you're home in under twenty minutes. That's session one. Nobody is too unfit for one minute.

How it works

Four rules.
That's the whole app.

1

Every session is built out of minutes, not miles.

No GPS. No pace. No distance. No map at the end. You'll finish a run without knowing how far you went, because how far you went was never the point. Minutes are the one thing a beginner can win at from day one.

2

The plan moves at your speed, including backwards.

At the end of every session it asks how that felt. Say something hurt, and you repeat the level instead of moving up. No permission needed, no explaining yourself. Most plans only go one direction. That's why people fall off them.

3

Going out too fast is why people quit. So you can't.

The cool-down runs its full three minutes. The intervals end when they end. Nothing jumps forward because you tapped harder. It'll feel slow. That's the app doing its job.

4

Some days, a walk is the whole win.

Free Walk is its own thing, and it's free: pick anything from 10 to 45 minutes and head out. It taps you at the halfway point to say turn around. No plan, no level, nothing to complete. No session, no subscription, no explaining why you didn't run.

Why it works

The details most apps get wrong.

01

You never go back to week one.

Miss a week. Miss a month. Come back and you're on the level you left, because levels don't have dates on them and nothing here expires. Most people who quit running didn't quit. They went back to the beginning one time too many.

02

Lock your phone. Put it in your pocket. Forget it.

The timer keeps running with the screen off, and a notification shows the time so you never have to check. A voice tells you when to walk and when to run. This sounds small. It's the single most common reason people abandon running apps.

03

No wall at week five.

Most beginner programmes jump from eight minutes of running to twenty in a single step. That step is where people stop. Molorun goes 5 → 7.5 → 8 → 9 → 10 → 12 across Level 1. You'll rarely notice it happening.

Why it works

It moves with you. Both ways.

At the end of every session it asks how that went. Too hard, and you repeat the level. Comfortable, and it moves you up.

Your answer decides what comes next, not a date someone else picked. Most plans only go one direction, on a fixed date. Yours goes where you are.

Nobody starts this planning to run for an hour. The steps are small enough that you rarely feel them, and one day you look back and it doesn't look like the same person.

Two ways in

Where are you starting from?

One minute. That's the whole ask.Join the waitlist and be among the first in, walking, jogging, or somewhere in between.

Questions people actually ask

What does a session actually look like?

A five-minute warm-up walk, then alternating run and walk intervals, then a three-minute cool-down. Level 1 sessions run under 25 minutes, on the days you picked at sign-up. A voice tells you when to switch, so the phone stays in your pocket the whole time.

How does it decide when I move up?

It asks after every session. Say it was too hard or something hurt, and you repeat the level. Say it was fine, and you move up. It's the only thing that decides your pace of progress.

How long do I actually have to run?

Five minutes in session one, split into one-minute pieces. By the end of Level 1 it's twelve. It goes up slowly enough that you rarely notice.

What happens if I stop for a few weeks?

Nothing. You come back to the level you left. There's no schedule to be behind on and no week to restart.

What if a session was too hard?

Tell it. The app asks after every session, and if something hurt or it was too much, you repeat the level instead of advancing.

Does it track my pace or distance?

No. There's no GPS in the app at all. Everything is built on time, so there's no number to be disappointed by.

Does it keep timing if I lock my phone?

Yes. That's the whole point of the notification: the time stays visible, the timer keeps running, and the voice keeps talking. You never have to hold your phone.

I haven't exercised in years. Is this for me?

That's who it's built for. Sign-up sets your starting level, and there's a Pre-Level below Level 1. Most people start out walking more than they run.

Does walking count?

Every session is part walking by design. And Free Walk lets you go out for 10 to 45 minutes with no session, no level and no plan attached.

Are there streaks?

There's a streak counter on the Progress screen if you want it. Nothing in the app is built around it: no notification chases you, nothing resets, and missing a day costs you nothing.

What's free and what's paid?

Free Walk is free, always. Level 1 and the start of Level 2 are free too, enough to know whether this works for you before paying anything. Molo+ unlocks the rest, and you can cancel any time in the app in one tap.

See full pricing →